A downloadable project for Windows

A reimagination of the tutorial of Dark Souls, a brand new level-design proposal. Crawl out of the sewers of Lordran, equip yourself, reach the top and open the gates to leave this place.

You are in a cell in a sewer and a key is slowly getting to you through the canal, it seems to be coming from a dead body that just dropped from... Up there ?

You can pick-up blue objects and open doors, but some doors require green keys to be activated to be opened.

In the end, the boss falls down to the very bottom of the tower, giving you the final key.

Developer's notes

An alternative tutorial for Dark Souls as a level design exercise, the code is pretty barebones but it's enough to explore the level and get a gist of its flow. I'm very proud of it, I think I played pretty well with verticality, reusing paths, teaching the mechanics and forming a cohesive ensemble leading to an epic finale.


- E / A : Interact

- Mouse / Right stick : Camera

- Shift / Left stick button : Sprint

- ZQSD / Left stick : Move

- Space / B : Jump


- Keys don't despawn upon picking up

- It can be a bit annoying to figure out the interactions to get out of the jail at the beginning, sorry. Try aiming everywhere on the door while interacting to open it.


LD_DarkSouls_LevelDesignDocument.pdf 222 kB
LordranSewers_1.1.zip 130 MB

Install instructions

1) Download the .zip

2) Extract it wherever you want

3) Execute LordranSewers.exe

4) Enjoy !


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I can't try this one, the controls are really confusing.

Oh it's just the fast it's ZQSD maybe? Sorry us europeans tend to use this control scheme, it's more spread worldwide ^^

i am european and i always use wasd. So does everyone i know


That is surprising, ZQSD is really the only control scheme we use around here and I really thought it was the case for all europeans! Doesn't prevent us to adapt and use WASD though ^^

maybe it depends on where in europe? im from denmark, so maybe we are just weird over here