A downloadable game for Windows

Buy Now$8.99 USD or more

" One slash, one death "

Sclash is a plug’n-play samurai fighting game full of tension where one hit means death.

Play as an experimented samurai with easy-to-execute actions for everyone. Breathe and take time to anticipate your next moves and your enemy’s ones in large maps.
Manage well your stamina to land a deadly hit to your opponent and win the round.

The fight starts as soon as you click play, how much faster can it get?


With the stamina mechanic, fights are paced like solemn samurai duels where you have the time & space to think of your next actions


Feel the pressure rising with each move in tense one-hit battles set in gorgeous hand-drawn environments where every slash counts.


With just 3 buttons and no combos, anyone can learn how to play Sclash in 5 minutes (or less)

Join our Discord server to participate in playtests, events, submit ideas, follow the making, report bugs, or just talk with the devs and the community!



Thanks for checking and maybe playing the game! We'd love to hear your feedback on it so we've already set up quick 5 mins forms for that, or if you found any bug you want to report!

     Feedback form

     Bug / problem report










Presskit     Presskit

Just For Games, Abiding Bridge
StatusIn development
Release date Aug 04, 2023
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorsKaldrin, Linagur, Ruyuik
GenreFighting, Action
Made with3ds Max, Clip Studio Paint, Adobe Photoshop, Unity, Paint Tool SAI, Maya, Adobe Illustrator
Tags1hko, 2D, one-hit-kill, onehitonekill, plugnplay, saber, samurai, steam
Average sessionAbout a half-hour
LanguagesEnglish, French, Russian
InputsKeyboard, Xbox controller, Gamepad (any)
MultiplayerLocal multiplayer
Player count2
LinksSteam, Steam, Twitter, YouTube, Homepage, Facebook, Instagram, Humble store, Indiexpo, Linktree, Feedback


Buy Now$8.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $8.99 USD. You will get access to the following files:

Sclash_1.1.1.zip 435 MB
Sclash_1.1.54.zip 432 MB

Development log

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As someone who's done a lot of research over the years on Japanese mythology, this game's take on those stories is very... twisted. It's waaaay off-message from a lot of things in the traditional versions of the tales it's working from, so when it tells you to look up the real myths if you're curious, I can strongly recommend doing so.

I'd actually be inclined to say it's more of a diversion from tradition than God of War was with Greek mythology, and that's a pretty high bar to leap over.

Game's awesome though, and the insanity of its storytelling is part of why. It's obvious from many of the references they make that they're probably quite familiar with what they're getting "wrong" about the stories they're using as a loose inspiration for their own. And it's even more obvious that the game is about having fun - and it does that really well!


Hey there! Thanks for your comment :)
Yeah we know we twisted a lot the Japanese mythology to create our own fun storytelling using it as a basis. We know this won't be liked by everyone but we hope they can enjoy the game nonetheless. It's more about the gameplay than the story.
We're glad you enjoy the game.


I think you're underselling it by saying it's not about the story. Because while it's not at all accurate to the mythology it's drawing from, the story is fun too! Definitely the typical fighting game thing of the story just being a justification for the fights, but there's nothing wrong with that!


Bring an Android version please (⁠〒⁠﹏⁠〒⁠)

Maybe in the future if the game works really well, but for now running it on mobile is not possible sorry.


Ok then, Thank you very much!:⁠-⁠)


Very good game, the art style is fantastic. Keep it up!

Thank you very much!


dope game

Thank you very much!


really nice art style. But the combat system I think might not be that fun(even the concept of one slash one death seems interesting.

Thanks for your feedback! We're trying to improve step by step the combat system, I think it's more interesting against an actual player rather than an AI, especially since he haven't integrated a good AI yet ^^


This is a good game. I hope to update the custom keys in the future. Most people in FGH are not used to it. The default JKL is better. It comes from the evaluation of a Chinese player. Come on! I will share it with more people. When steam is released, many people will buy it. I have added it to my wish list and hope to update some DLC skin

Thanks a lot for your feedback!

Do you mean you'd rather have a control scheme like JKL for player 1 attacks?


Yes, I think most people are more comfortable with JKL, and most games are JKL

Alright thanks for the feedback!


I really love the simple inputs but deep mind games and counters. I can't wait for it to be released on steam so I can play with friends with the "remote play together" feature.

Thank you very much ! Glad you like it :D


Is there any single player match??? 

Sadly not yet, but we are working to make this happen, it will for sure be in the final version :) (With a lot more content ahah)


Okay I will wait for that

You can still play it with your friends ^^

Thanks for your interest in the game ;)


There is now an AI to fight in single player if you are still interested!