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Ranked 3rd in theme for the JAM category of Ludum Dare 50, 10th in innovation, 14th overall and 25th for fun, thank you everyone we're very proud! 

 

 

 

You control a cute lil' bomb. You wouldn't want it to explode right? Then run, fire is catching up on your wick.

 

  

  

 

Use your wick to your advantage but don't let the fire catch up to you

 

 

  

 

Fire will never stop following

  

 

 

 

Developer notes

 

A game made by Dylan BROUSSE and me Bastien BERNAND for the Ludum Dare 50 game jam! We are very proud of it, we hope to get a prize! Coding the spreading fire was no easy task but in the end, we made it work well, we're glad!

Music credits : Thermal - Evan King


Bastien mainly coded the 3C & fire propagation mechanics & player & wick logics, and defined the look and made the art of the game.

Dylan mainly designed all the levels and coded most of the level logic & objects.


 

Links

Bastien BERNAND

Dylan BROUSSE

 

 

 

 

 

 

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKaldrin
GenrePuzzle
Made withUnity, Paint Tool SAI
Tagsbomb, fire, ld50, ldj50, Ludum Dare, Ludum Dare 50, ludumdare50, systemic
Average sessionA few minutes
LanguagesEnglish
AccessibilityOne button
LinksLudum Dare

Download

Download
WickedFlame_0.9_LastLevelTimingFix.zip 32 MB

Install instructions

Play the WebGL version at the top of this page

OR

Download & extract the .zip, run the .exe, & enjoy !

Development log

Comments

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(+2)

Le concept est jjuste incroyable j'adore

(+2)

Merci beaucoup :) 
On est très heureux de voir que le jeu plait, on espère qu'il décrochera un prix pour la Ludum Dare 50 !

(+1)

dk what you two typed but i giving you a like

Ahah this is french xD Thank you!